Overall what I learnt from this website; a concept artist creates designs and visual experimental art for different aspects of a film, tv program, game etc. They can create art focused on lighting, colour, body language, envoirments, characters, objects and furniture. Bringing idea to life, and looking at different aspects and perspectives of design.
The process begins with ‘thumbnailing rough drawings’, strong ideas are developed into ‘rendered’ ‘digitally painted’ pieces, which the art direct sees and makes comments, which the artist will work too until it’s perfect and able to be used as reference.
- work is very competitive and limited.
https://conceptartempire.com/what-is-concept-artist/ ‘A concept artist is a designer who visualizes & creates art for characters, creatures, vehicles, environments, and other creative assets. Concept art is used to visualize ideas so that modelers, animators, and VFX teams can make these ideas ready for production.’ ‘Here’s a sample workflow for a character design artist.
The art director or creative director brings a brief to the artist. This brief might explain the character’s personality, some visual features, or anything relevant to the design.
Then the concept artist starts thumbnailing rough ideas. They might create 2, 20, or 200 thumbnails. But this is the exploration phase which is the most important part.
This is how you go from a blank page to something.
Once the artist finds a couple cool ideas they’llstart digitally painting their concepts to a full render.
The best artists include a front view, back view, and profile view of the character to offer all angles for the design. They might even include some action shots of
the character jumping, lunging forward, or swinging a weapon.
These finished pieces go to the art director who critiques the design. If the director has any changes these paintings will be updated accordingly.
Once the character’s design is finalized it’ll be used as a reference for everyone else in the creative pipeline.
Concept artists repeat this process for characters, animals, scenery, props, and pretty much everything you see in a video game or animated film. However many concept artists who work in animation take the job title of visual development artist. This is closely related to concept art and both fields require strong artistic knowledge with a good eye for design.
Weekly summary 1, week 21. 📦 MYSTERY BOX PROJECT 📦 During the Monday session, we were introduced into the new brief, the mystery box project. In which the final outcome will be a finished sequence of our character reacting to a box, with rules of; 1. Character must not touch box 2. The viewer must not see the boxes contents. My design for my character so far is a ‘feminine’ lady, with a Hollywood glamour/ studio star 20’s look and theme. However, with a twist... Instead of a human head, she has a magical eight ball as a replacement. The design has both positives and negatives, by not having a face that shows expression, it enables me to focus mainly on the characters body performance, of poses and movement. A negative is the ball may be too heavy for her body, however I will research into lightweight materials. To get the head perfectly smooth however will be challenging, to create for my maquette. Not having much experience with model making, I will ne...
This is the animatic of my full storyboard, my character is represented as sassy, and stubborn but can not hold residence against the boxes contents, even though at first she is shocked and tries to reject it.
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